The main goal with Borrowed Time is to keep it active with certain mods so your armor increases to a ridiculous amount. And any cooldown reduction will make it easier to keep using Venator’s Knife, which already has a short time. And for this build, Borrowed Time is what keeps you alive.Īs you get deeper into the endgame, you’ll come across mods that make it so you can keep Twisted Rounds going infinitely. ![]() Venator’s Knife adds on top of that via certain class points. As most people know playing the Trickster in outriders, Twisted Rounds amplifies your damage significantly. The skills I recommend using for this golem build are Venator’s Knife, Borrowed Time, and Twisted Rounds. ![]() Continue reading below for the full guide or click a section in the table below. This Trickster build revolves around high shotgun damage and the Golem Rising weapon mod for becoming invincible. Slow Trap will keep enemies nearby but prevent them from getting close enough to attack, perfect for being technically surrounded, which gives many boosts to the build.If you’re reaching the Outriders endgame and looking for Trickster builds, this is one I’ve been enjoying. Any class build, good or bad, will be able to take advantage of such a disable.īeing surrounded by enemies is a risky proposition for the Harbinger Trickster. This is perhaps the most potent crowd control move in the game as it leaves enemies Weak and defenseless for a full 3.5 seconds. Time Rift is another Deception ability, meaning it will also give a shield to the Trickster. The Slow status is crippling to enemies who will have a difficult time turning to face the Trickster. RELATED: Outriders: The Best Build For The Reaver Tricksterīy throwing Veneratror's Knife, Harbingers will gain a shield, do damage, and then prime enemy units for a flurry of hits. Because of its need for shields, it's best to get all three Deception skills for survivability. Instead of sacrificing the smooth gameplay for bits of weapon damage, it can fully focus on Anomaly damage. Worldslayer opens up another world for the Harbinger. Inflicts Slow on enemies and projectiles for 10 seconds. Release a shockwave that suspends enemies in the air for 3.5 seconds and inflicts Weakness. The next time any such enemy is hit, they will be slowed and take double damage. Throw a knife at an enemy that can ricochet up to four additional times (five total enemies hit). This is more than enough to satisfy those needs. The build is plenty tanky, yet players may find they need firepower to survive more encounters. The highlight here isn't just damage mitigation, there are two eye-popping 200% damage boosts as well that deal with deception skills. Yes, it only occurs after using a deception skill, but those who follow this guide will find that boils down to 100% of the time. Killing enemies tagged with deception skills does 200% damage to other tagged enemiesĪs though the Harbinger needed more survivability, Lies, Deception gives the Harbinger permanent shields every second. When health drops below 30%, get a 50% shield and 20% damage mitigation for 3 seconds, can be triggered every ten secondsĭamage done to elites tagged with deception skills has a 25% chance to increase by 200% With better damage than most Devastators, this makes for an attractive tank in most groups.ĭamage increased by 15% for every skill on cooldownĪctivating a deception skill grants a 15% shield every 1 second for 4 seconds ![]() If it sounds tanky, it is, the Harbinger can absolutely go toe-to-toe with most Devastators and remain alive. The key to the Harbinger is all about the Shield, which negates the need for Health, Armor, and Resistance so long as at least some form of shield is up. ![]() RELATED: Outriders: The Best Build For The Assassin Trickster This is a good amount of damage, but not what makes the build special. Considering how higher Apocalypse Tiers work, this can help players do enough damage at the highest tiers of play. There is a necessary dip into the Reaper tree to gather some Anomaly, Deception, and Melee damage buffs. Reloading a weapon deals damage and interrupts nearby enemies when surroundedĪctivating a Deception skill increases Anomaly Power by 50% for 5 secondsĦ% Damage Mitigation while Shield is active Melee attacks increase Anomaly Power by 30% for 5 seconds
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